Burton Pixels

 

Artist Profile – Experience

Lucy Burton was born in Colorado and raised in Europe, traveling extensively with her family. She returned to the United States for college, graduating with honors from Seattle University with a degree in Drama/Political Science and obtaining Film Certification at New York University. She interned in Technical Direction at Intiman Theatre, going on to work in stagecraft professionally at the Intiman Theatre, Seattle Shakepeare Company, Seattle Children's Theater, the Moore Theater, Cirque du Soleil, and Empty Space Theater (among others).

She then branched out to work as a Graphics Producer in television at UWTV, as well as crewing in production on several feature films while simultaneously designing website interfaces for multiple brands such as Escape Tours, American Express Travel Professionals, and Pueblo Bonito Hotels & Resorts, when the commercial internet first began to expand.

Following this, she transitioned into the post-production/visual effects realm, first working as an Animator and then a Video Compositor at Mesmer FX. Lucy has been working with the Softimage XSI platform since its inception nearly a decade ago, creating 3D environments, objects, and characters. She also has familiarity with Foundry Modo & Autodesk Maya platforms, and a number of proprietary 3D animation systems used internally at the major movie production studios in Los Angeles.

After founding her own digital design studio in 2001 and successfully designing for clients such as Immunity Security, she moved to California to continue her 3D Animation studies at Gnomon School of Visual FX, studying with such industry experts as Eric Hanson & Alex Alvarez. Lucy went on to work as a Producer and Editor of documentary videos on the humanitarian crisis in Indonesia following the tsunami, and helped a non-governmental charity organization that assists victims in Darfur, Afghanistan, and Uganda (among 25 other crisis areas around the world).

Lucy then launched a career as a freelance Writer & Designer in and around Hollywood, California, partnering with prominent companies such as Intel, DreamWorks, and Digital Domain to teach 3D CGI applications to VFX artists around the globe. A true generalist with a broad vision, her writing seeks to bridge the communication gap between artists and technicians, enabling them to better understand and help each other.

Her technical writing proficiency and life-long personal interest in space exploration afforded her with the extraordinary opportunity to work in the aerospace industry as well. In addition to working with Flight Software Engineers at SpaceX to publish advanced technical design documentation for the Dragon & Falcon spacecraft, Lucy contributed 2D & 3D imagery of CubeSats & their trajectories aboard eight Discovery Mission spacecraft for the Solar System Mission Formulation Office at NASA's Jet Propulsion Laboratory. This included the 16 Psyche mission, which obtained a formal go for launch. Then she developed the brand identity for JPL's Blue Sky Think Tank in the Systems Engineering & Formulation Division (which supports the JPL 2025 Vision), and wrote summary reports on how NASA's space exploration assists in creating actionable results in robotics, artificial intelligence, autonomous vehicles, and advanced medical applications here on Earth. She also designed an animated presentation to communicate the Conceptual Vision for the Engineering & Science Directorate to the Executive Leadership at JPL.

During her continuing design career, Lucy has also provided principle UI/UX design for movie distribution & exhibition software products used in 6 countries, by over 30 film distributors such as Universal Pictures, Paramount, Bleecker Street, and Broad Green Pictures, and major theatrical exhibition chains such as AMC, Marcus, Pacific, and Arclight Cinemas. The software performs data analytics of theatrical playout and predictive analytics on film profitability, reports audience attendance metrics, and ultimately drives billions of dollars worth of digital film content to over 18,000 theatrical screens worldwide.

Lucy's curiosity about the emerging television streaming market, enabled her to pivot into work with Sony Interactive Entertainment's PlayStation as they expanded their end-to-end HD video streaming network between their Los Angeles & New York Data Aggregation Facilities using the Cloud Gaming Engineering and Infrastructure (CGEI) backbone in conjunction with Amazon Web Services (AWS) and Disney Streaming Services (DSS). Ultimately, her team successfully delivered live content from 1,149 channels nationwide in all 210 local Designated Market Areas (DMAs) to over 745,000 customers, or roughly 92% of all U.S. households. While there, along with Senior Broadcast Engineer & System Designer Neil Peters, she co-authored the technical whitepaper "The Digital VCR - Creating 21st Century Content Delivery Efficiencies While Supporting Customer-Centered Usage Expectations" as well as the primary technical run-book used by Operations Specialists day-to-day in the Technical Operations Center control room as they managed high-profile broadcast events like the Super Bowl and the Oscars. In 2020, her team at Sony was awarded the Technology & Engineering Emmy Award by the National Academy of Television Arts & Sciences (NATAS), for "Pioneering Development of Large-Scale, Cloud-Served, Broadcast-Quality Linear Channel Transmission to Consumers."

All this, while continuing to take production opportunities on independent films as they present themselves, and to help other female filmmakers enter the movie industry. Now, as a part of her own ongoing artistic explorations, Lucy is producing a collection of neo-expressionist paintings in anticipation of a gallery showing, as she continues to pursue her love of 3D animation, art direction, application interface design, product development, writing, corporate communication, and community activism.